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Endwar Demo Pc카테고리 없음 2020. 2. 27. 14:03
Kicking off the countdown to the game's release, Ubisoft have announced that a playable demo of Tom Clancy's EndWar is now available via PlayStation Network.The demo features both single-player and multiplayer gameplay. The single-player portion of the demo is part of the 'Prelude to War” campaign, serving as a tutorial for players. The multiplayer portion contains one mode, Conquest, and one map, Kennedy Space Center.' The EndWar demo is already a smashing success with more than 900,000 players participating and experiencing the game on Xbox LIVE – making it the biggest demo download in the history of the Clancy franchise,” said Yves Guillemot, chief executive officer at Ubisoft.
'Ubisoft is thrilled to now be offering PS3 owners an opportunity to experience such innovative gameplay for themselves before the game's release next week.”Ubisoft have also released a new trailer - grab it from (160MB).
And here I thought you were pointing out Modem Wars, which I played on my C=64. Predating the Genesis by a short while. At least multiplayer. And definitely strategy.First few google hits are good information for those of you that never heard of it.TBH, I think the RTS market is really divided into 2 groups; 1 is the Research/Harvest style. Dune, Warcraft, AoE, etcc. The 2nd (which I perfer) are games like Ground Control, WiC, Blitzkreig and a few others where you don't have a. I remember years ago a friend challenged me to a game of Command and Conquer on his Playstation.The initial shock of using a controller instead of a mouse for such a game.
It just seemed really inefficient. A downgrade if you will.But the main thing I hated about that game on consoles was split screen multiplayer. I just really didn't see the point whatsoever.Having your opponent watching your every move. Seeing what you're building.
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Knowing.exactly. when you're going to attack. I got sick of them a long, long time ago. The game that did in preorders forever for me was Master of Orion 3, biggest gaming waste of money ever, and I keep it around as an object lesson. As a result, I don't buy games near release anymore.
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There are a few exceptions, but very few. (The World Ends With You is the first game I bought day of release since FF12, but even in those cases there were a substantial number of reviews of the Japanese versions that had been released months before)Metacritic isn't. Or maybe, like all people, your tastes are not always perfectly in tune with the rest of the world's. I thought Assassin's Creed was an easy 75/100 at least, and I thoroughly enjoyed it, do not regret the purchase one bit. Sure, it wasn't as OMFG awesome as, say, GTA4 was, but the movement mechanics were novel, the fighting was fun, and the only annoying part was those stupid flag-capturing side missions.I find Metacritic to be reasonably, er, reasonable when it comes to review scores, for me anyway. Or maybe, like all people, your tastes are not always perfectly in tune with the rest of the world's.Or not in tune with reviewers who are told by publishers they can't put up sub 90% reviews before the release date? If you're a reviewer and you got the game early and after playing it, feel the game deserves an 8/10, but if you were to just bump that review up to a 9, you could post your review right now garnering hits and press, would you do it?
I wouldn't but there have been many reports of just this situation going on lately. Assassin's Creed is one example.Look at the fallout from Gamespot's bad re. Actually C&C 3 (on 360 for me) has a really good control scheme provided you use all the hotkeys and shortcuts (just like you must in a PC RTS), the only shortcomings for me were moving the camera around the map. However with various control pad shortcuts that was partially fixed by adding a button that cycles through important happenings and another that puts the camera at the base. While I'm sure that any competent PC player would destroy all but the best console players my point is that the control.